Adobe Flash Professional CC : Classroom in a Book
Tipo de material:
Tipo de ítem | Biblioteca actual | Colección | Signatura | Estado | Fecha de vencimiento | Código de barras |
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Libros digitales | Universidad Gestalt | Kindle | E TR897.7 A36 (Navegar estantería(Abre debajo)) | Disponible |
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E T385.I48 A36 C7 Adobe illustrator CS6 : Digital Classroom | E T385 I93 Away3D 3.6 cookbook | E T385 V56 Mathematics for computer graphics | E TR897.7 A36 Adobe Flash Professional CC : Classroom in a Book | QA76.76.C672 G75 Real-World Flash Game Development : How to Follow Best Practices AND Keep Your Sanity |
Getting Started 1 Getting Acquainted 2 Working with Graphics 3 Creating and Editing Symbols 4 Animating Symbols 5 Animating Shapes and Using Masks 6 Creating Interactive Navigation 7 Working with Sound and Video 8 Loading and Displaying External Content 9 Using Variables and Controlling Visual Properties 10 Publishing to HTML5 11 Publishing Flash Documents
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